Saturday, October 27, 2012

Multi-GM Campaign, Part 1

*Picture isn't from last night, or even this campaign.
My main gaming group has been playing together for about 12 years, now, and we recently decided to attempt a multi-GM game after reading this post over at Roving Band of Misfits.  We're using Sly Flourish's Fiasco-Style Relationships (mentioned at RBoM, and we rolled both directions, just like RBoM), and Some Space To Think's NPC Relationships (also mentioned at RBoM).  Really, we're just ripping off Roving Band of Misfits.

We're three sessions into this game:
  • Session 1 was character and NPC creation and development.
    • Most of us have been to jail.
    • Most of us are veterans of the same war.
    • Because of the NPC relationships, one character is my character's uncle,
      and a second character is sleeping with another character's mom.
  • Session 2 was world development.
    • This wasn't random, like our relationships, but we used the questions in Creating a World section of the Pathfinder GameMastery Guide. to have a basic framework that we all followed.  We used the questions to develop regions of our world (similar to RBoM and his islands).
  • Session 3 was our first actual time playing.
Having come this far, I've realized a few things from each session.
  • For character creation, it's better to start fresh -- we brought three of our characters from our previous campaign (it lasted two or three sessions, tops), and at least one player couldn't accept the changes the relationships were making to their character.  
  • For world building, try to keep region creation small -- there really isn't a reason for you to develop complex relationships with your region's neighbors, or even to have super complex inner-region politics.  We developed our regions in secret, and for the most part that was great and has created some really interesting border conflicts (my VERY knightly / Steampunk / Transylvanian region vs. the Barbarian region next door -- we're both dedicated to stopping a demon rift located right in the Barbarian's region, but we're busy fighting each other because we won't accept help from the other).  One player decided to cram all the work he's put into building a world for a story he's writing into his region, which in turn meant that he had multiple sub regions, almost all of which reflect another region which we created from scratch.  It just feels like there's too much going on.
As for session 3, all we learned is that we really need to start playing earlier -- at least, that's all I learned, 'cause I fell asleep less than an hour into game.

1 comment:

  1. Very cool guys! I look forward to more play reports, and finding out how it goes for you!